Project 2

Explorite

Overview

Explorite aims to organize event planning all into one app featuring messaging, news about local events, and booking events.

Problem context

People often use multiple apps to plan and organize fun activities near their location or explore the city with friends or family. However, the constant switching between apps and locating information can be a hassle thus deterring people from enjoying social activities.

Role

  • UX Research

  • UX Designer

  • UI Designer

Timeline

November - February 2025

Audience

Working adults

Extroverts

Event planners

Tools

Figma, Miro

ideation

01 - Interviews

Research Problem: Removing obstacles for finding and planning for events such as switching between multiple apps, texting back and forth, and determining availability between attendees.

Enlisting the help of multiple social and news platforms to curate a list of events that can be easily accessed and organized.

Problem Statement: I want to learn what resources people use when finding activities to do nearby.

  • What apps or websites do you typically use to find fun activities around you?

  • Roughly explain your thought process behind finding group activities.

02 - Considerations

  1. Option to choose activity or people to invite first

  2. Keeping track of planning progress such as date, time, location, arrival

  3. Search through keywords while offering suggestions related to the participant’s interests and age

  4. Create a scheduling system for everyone to input their availability

  5. Allow location sharing for ETA

Research

01 - Questions

What app(s) do you use to find things to do nearby?

  1. What do you enjoy about using those apps in general?

  2. What are some challenges you encounter when planning a group hangout?

  3. What is your process for organizing group hangouts/activities?

  4. How do you give your friends updates and do you feel that it is effective, if so why? (Whereabouts, changes in plans, etc.)

  5. What are some factors that you consider to ensure compatibility amongst your friend group and a good group dynamic?

02 - Affinity diagram

03 - empathy map

04 - User personas

05 - User journey

Design

Sketches

Lo-fi Wireframe

Once my sketches were complete, I wanted to bring them to the digital space to observe the scaling, hierarchy, and type. I mainly focused on the fluidity from screen to screen and how users navigated through it by using a simple design language and well-known icons.

Hi-fi Wireframe

Once all the details and planning was complete, I began finalizing the design layout in Figma. I explored different color options and grids while designing which took up a bulk of my time.

ReFlection

Thoughts

I initially wanted to solve this problem of several apps for activities planning as it has been a real problem I’ve encountered. Forgetting where I put which ticket or scrolling through my messages has lead to unnecessary stress which I hoped to solve with this app design.

Compared to my first design project, I wanted to experiment with more UX research tools while expanding my understanding of UI design in Figma. Hence, this project may have been a bit messy.

Personal Critiques

I had quite a bit of doubts while working on this project as I felt that there was too much information and features to pack into one app. Moving forward I would like to focus on a more niche issue within the app that produces a tangible difference.

Learnings

  1. Predicting the user’s actions by placement of buttons contributes to the overall feel and functionality of the design.

  2. Narrow down your design focus to a specific problem.

  3. Consider iconography as a main way to communicate with users

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